This blog details the progress of our design project for "Slotbots II", a competition created for the MechEng 250 class at the University of Michigan.
Monday, December 13, 2010
Individual Reflection
Sunday, December 12, 2010
Final Machine
Our machine has evolved significantly as the semester has gone on...
Slot module
This module uses paddles powered by planetary motors to move balls toward the flipper and under the wedge. The current design has the motors mounted on top of a wooden frame which hangs from the table in the slot. These motors drive belts which turn paddles mounted on a rigid axle near the bottom of the starting zone. The paddles are at right angles and are different lengths to conform to the slot starting zone.
Compare this design to our original idea of a slot-mounted aluminum frame. Changes in the design were a result of budget constraints and rule clarifications.
Wedge Module
The wedge remains largely unchanged from the initial stages. It still has the same function: block the flipper and let balls under to our bin. The first main difference is the notches in the lower part of the wedge, which keep the wedge in, should the bumper be pushed from the other side. The second difference is the brass tips on the wedge, which create a denser lower half, keeping the wedge oriented vertically as it falls. The third difference is the pair of notches used in conjunction with the release mechanism to make a clean release. These changes are a result of tests and design insights.
The original model was a solid piece of aluminum, which would have been difficult to make and ineffective in play.
Top Bot
The top bot remains almost completely unchanged, and is our best-designed and most robust module. It is used to displace balls defensively and can collect them as a backup offensive measure. Any changes in the design were minor and took place early in the process.
It has been a long, frustrating, busy, FUN semester!!!! We learned a lot and built a functional robot... gearing up for 350 next semester
Last sign off,
-Team MA
Stephen Lanham: Individual Reflection
Friday, December 10, 2010
Final Bill of Materials
Josh Getz: Individual Reflection
ME 250 was a class that certainly required a lot of time and effort. The course aims to have students learn the basic concepts of design and manufacturing, and then apply them to create a working robot that plays a game that we all know and love, Slotbots.
I had never really “formally” made anything. Meaning that I’ve certainly built my fair share of things, but I’ve never gone through the engineering process the way we did in this class. I’ve learned that when faced with a daunting task or given a large project, the first thing to do is step back, and look at the whole picture, and break the problem down. Ask what are we trying to do, and what are the parameters that need to be met? Then continue on to ask how are we going to do this? This is followed by brainstorming and the selection of a concept. Essentially I’ve learned the value of the funnel that Professor Hart talked about in lecture. Start big with strategies, and then work your way down to small components, and how all the pieces interact with each other. The amount of detail, and the importance of selecting the correct tolerances and materials was often the difference between success and failure of the robots that were built. The effort spent keeping drawings and CAD models up to date, and accurate down to the washer may take longer initially, but it saves hours of time spent remaking parts that were made incorrectly because of an unclear or mislabeled drawing. The knowledge of what each tool can do, and how to use them properly will not only allow for a better part to be made, but you will learn more about what the best way to go about making the part is. The most important things I’ve learned about design and manufacturing are the need for accurate drawings, and a full plan of action before diving into a project as it will save time, money, and result in a higher quality, better overall product.
Building a slotbot is certainly not a one-man job given the time frame. Members of teams needed to depend on each other in order to be successful. It is important for all members of a team to fully understand the project, but they do not have to be an expert in every aspect of the project. The key to a successful team is leadership, and dedication of the members. The leader needs to recognize the skills of the members and utilize them to their maximum potential. The leader also needs to keep everyone on the same page, working together towards a common goal, as well as keep the team to a schedule. The schedule may need to be constantly updated, but it is important to know what has to be done when, and how much time can be allotted to different tasks. Members must be able to trust the work of other members, which requires the dedication of every member. It is also important, especially in the design stages, that nobody is scared to say what is on their mind, even if they think it isn’t a good idea. When a member is struggling with a task, the other members need to step in and help.
I believe my performance could have been better if I was slightly more on top of the material. I was so eager just to build, that I didn’t take enough time to really learn and apply the design concepts from lecture. Despite this, all of our modules were functional, and well constructed. The fundamental problem in our design was the robustness of our two modules that were in the slot. We relied on gravity to deploy our wedge, which, once in place permanently locked the flipper in our favor. However it was difficult consistently get it to fall into the correct place. It would have been a much smarter idea to use a giant hollow wedge that extended all the way up the slot, as several other teams had. The primary reason in our poor performance in the competition was more a result of lack of practice operating our modules, as all our modules functioned as they should (outside of the wedge deployment). Another thing that I could have improved was the schedule. We loosely stuck to the schedule, and seldom updated it. We got everything done on time, but at times it was slightly unorganized resulting in inefficient use of time.
This course was quite frustrating overall. Frustrations began with the rule changes. I was part of a three member team, so we were already pressed for time, and literally every rule change required that we completely redesign at least one module of our slotbot, nullifying hours of CAD, sketching, and brainstorming. It wouldn’t have been such a big deal, however there were at least three rule changes that were in no way a “clarification” after the rules were supposedly set in stone; the biggest of which were the constant starting zone adjustments and the new last minute ball configuration. What angered me even further was the fact that hardly any rules were actually enforced during the competition. Nearly every team was outside of the starting zone “The zone measures 24" along the slot (starting at the edge of the ball retainer) and 24" perpendicular to the slot.” Rule C-1. But an even bigger issue was the fact that the team that got second place did not meet the size requirements of the robot as stated in the rules “Your entire machine must fit in a box no larger than 12" x 12" x 24", and yet somehow they walked away with $200 despite rule B-3 which explicitly states “Machines that exceed the size and/or weight constraints must compete, but are not allowed to win.” I don’t know why it was decided that the rules would not be enforced but it was certainly not a fair competition in any way. There were far more rules that were violated by many teams that I don’t want to go into now, but I am disappointed in the standard withheld in the competition. Despite the lack of rule enforcement, I did learn a lot in the class, and I think that this version of ME 250 is a great class. I would recommend either changing the rules to those that can/will actually be enforced, or making the game a little simpler. The game this year was far more complex that it was last year, which is why so many teams failed. Another suggestion would be to give teams perhaps a week or two more manufacturing time, which will allow for more design flaws to be worked out and hopefully result in a more successful competition.
Overall I enjoyed this class. It was very interesting and fun to see an idea come all the way into full functionality in just a few short weeks. I am looking forward to 350 in hopes to apply what I’ve learned from this class, and improve in my performance.
Tuesday, December 7, 2010
Saturday, December 4, 2010
MS9 complete!!!
Issue #1: Unfortunately, due to the fact that when we originally tested the wedge, the weight on the flipper was not accurate, the wedge is not sliding down into place like we had hoped. However the firing mechanism is functional.
Issue#2: The flippers tend to run at slightly different speeds, causing them to come into contact with each other. There is team discrepancy over the way we should handle this. It may be the best to trim the paddles, seeing as we don't need to focus on the squash balls.
However, we have Monday and Tuesday to deal with these problems, which should be within the scope of what we need to do.
Pushing it to the wire,
-Team MA

